Level & Gameplay Designer

My name is Hussein Ibrahim. I'm a motivated Level & Gameplay Designer with over four years of experience in Unity 3D & Unreal Engine 4.

I'm looking for an internship starting March 2021

Projects

 

PROJECT EXHIBITED

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Level Designer

Game: Project Exhibited

Genre: First-Person Stealth

Platform: PC

Engine: Unreal Engine 4

Development Time: Sep. 2019 - Jun. 2020

Team members: 33 developer

 

Available now FREE on Steam

 

Play as an inventor thief that attempts to break into a Maltese villa looking for valuable items to steal for your thief organization.

Work is still in progress and further details will be listed later on. Expected delivery date is somewhere around June 2020.

UT MAP: FT-DEEPEND

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Level Designer

Game: Unreal Tournament

Genre: First-Person Shooter

Platform: PC

Engine: Unreal Engine 4

Development Time: May - Jun. 2019 (7 weeks)

Team members: 8 developers 

FT-DeepEnd is available on the biggest UT server PHX Pheoneix Germany and most other populated servers.

 

FT-DeepEnd is a custom map built for a custom game mode "Freeze Tag".

Created a custom map from blockout, whitebox to polished final product level with art and collision pass.

CORTEX CANNON

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Level & Gameplay Designer

Game: Cortex Cannon

Genre: Arcade Platformer

Platform: PC

Engine: Unreal Engine 4

Development Time: Dec. 2018 (2 weeks)

Team members: 10 developer

 

We created a simple and fun game using a mechanic that has multiple functionality.

Created a benchmark level and game mechanics. My responsibilities were to show game's mechanic and potential in a single benchmark level.

POTION, PLS

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Level & Gameplay Designer

Game: Potion, Pls

Genre: Arcade

Platform: PC (with a custom controller)

Engine: Unreal Engine 4

Development Time: Nov. 2018 (2 weeks)

Team members: 10 developer

 

In a magical world, you play as a magical vending machine that serves the magicians by combining potions for their desired recipe. There's up to 15 different recipes combinations.

Created gameplay for a custom book controller and technical level design that is interesting and dynamic in the same game loop.

UT MAP: DM-CLOISONNÈ

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Level Designer

Game: Unreal Tournament

Genre: First-Person Shooter

Platform: PC

Engine: Unreal Engine 4

Development Time: Sep. - Oct. 2018 (7 weeks)

Team members: 1 developer (solo project)

 

6 to 8 players compete against each other in a free for all death match in DM-Cloisonné.

DM-Cloisonné is a small city built on a huge tree branch. 

Since Its a solo project, everything was made by myself from blockout to whitebox level build.

THE SLIME KING

SlimeKing.jpg

Level Designer

Game: The Slime King

Genre: Side-Scroll Platformer

Platform: PC

Engine: Unreal Engine 4

Development Time: May - Jun. 2018 (7 weeks)

Team members: 10 developer

 

Game takes place in the sewers when the mud monsters invade and destroy everything they put their mud on.

Created 2 complete levels from blockout to whitebox with art and collision pass. 

PRISM BREAK

PrismBreak.jpg

Level & Gameplay Designer

Game: Prism Break

Genre: Arcade Platformer

Platform: Android, iOS

Engine: Unity3D

Development Time: July 2015 - Present

Team members: 6 developers

 

Prism Break is a 2D arcade platformer built for Android & iOS.

As a co-founder and creator of "PRISM BREAK", my responsibilites were creating gameplay mechanic and content, design all levels and business plan structure (Market analysis & Finance).

 

Development & Software Skills

About Me

I was born and raised in Lebanon. I started designing games as a hobby when I was 14 years old, but It all changed after winning the 1st place national finals in Imagine Cup game competition by Microsoft in Lebanon back to back 2015 & 2016. I loved it when I saw people from all around the world playing and enjoying my game. It gave me a satisfactory feeling that made me want to do this as a career for the rest of my life. 

During my studies in International Game Architecture and Design (IGAD) at Breda University of Applied Sciences (BUas), I worked on both gameplay and level design. I have a deep passion for level design. However, I enjoy anything related to art that can give me a better and different perspective of combining the environment with gameplay to deliver an exciting and creative world. This provides many memorable moments in every level that I work on. I like to think that levels can be a piece of art to remember.

Great at written and verbal communication skills. I thrive in a team environment and work well with others even under pressure as I have strong problem-solving and analytical skills that allows me to effectively find solutions to fill in the gaps. I’m very positive and enthusiastic with my work around the team and accept criticism very well. I love working with smart and like-minded people.

 

Contact Me

I'm looking forward to be working at your company for my internship year starting March 2021.

Feel free to view my CV and send me an email!

CV

E-Mail

©2020 by Hussein Ibrahim

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